#pragma once
#include <glm/glm.hpp>

//global define
typedef unsigned int uint;
typedef unsigned char uchar;

enum AXIS : unsigned char{
	X, Y, Z, NUM,
};

const glm::vec3 AXIS_X(1.f, 0.f, 0.f);
const glm::vec3 AXIS_Y(0.f, 1.f, 0.f);
const glm::vec3 AXIS_Z(0.f, 0.f, 1.f);